AI Insights · Timothy · July 2024
Top 5 Space Games on Android in Central America, Q2 2024
Discover the performance trends of the top 5 space games on Android in Central America during the second quarter of 2024, based on data from Sensor Tower.
During the second quarter of 2024, the top 5 space games on Android in Central America showed varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at their metrics based on Sensor Tower's data.
Solar Smash by Paradyme Games saw a notable decrease in weekly downloads, starting from 56.7K in early April and dropping to 35.7K by the end of June. Its weekly revenue fluctuated slightly, peaking at $131 in the last week of April and ending at $52 in the final week of June. The game’s weekly active users also declined steadily from 309.9K to 242.6K over the quarter.
Space Survivor from iStar Technology Investment Co Ltd experienced an upward trend in downloads, starting at 46.4K in early April and reaching 56.6K by the end of June. The game's revenue remained modest, with minor fluctuations, peaking at $33 in late April. Weekly active users showed a consistent increase, growing from 1.23M to 1.33M throughout the quarter.
Find the Alien 2 by MOONEE PUBLISHING LTD displayed a mixed performance. Weekly downloads peaked at 44.3K in mid-May before settling at 32.8K by late June. Revenue showed an increasing trend, reaching $72 in mid-May and maintaining around $50 towards the end of June. Active users initially declined but recovered, ending the quarter at 486.4K.
Space shooter - Galaxy attack from 1SOFT had a varied performance. Downloads saw a significant dip mid-quarter, dropping from 51.9K in early April to around 24.6K in early May, before recovering to 26.9K by late June. Revenue fluctuated but generally trended downwards, peaking at $1.86K in early April and ending at $1.27K. Active users followed a similar pattern, decreasing from 242.1K to 170.2K over the quarter.
Find the Alien, also by MOONEE PUBLISHING LTD, had its downloads peak at 52.9K in late April before stabilizing around 28.4K by the end of June. Revenue saw a decline, starting at $85 in early April and dropping to $28 by the end of June. Weekly active users showed a slight recovery towards the end of the quarter, increasing from 214.5K to 213.2K.
For more detailed insights and data on these games, visit Sensor Tower.